
Juggling between moving Sora or Riku around while shuffling between your deck of cards can be quite the headache Comparatively, the mainline games’ commitment to having an easy to pick up hack-and-slash battle mechanic was definitely more welcome.īesides that, most of the game is a rethread of the first Kingdom Hearts since the plot revolves around Sora reclaiming his memories. The card-based mechanic, on one hand, might be too complicated for casual players, especially those who are mostly into Kingdom Hearts for its story. It also provided a consistent aesthetic for the first three games of the series. While in 3D, you have to think about proper positioning to pull off some of the more elaborate moves. In 2D, things were quite straightforward in how you move and play your cards. The card-based action-RPG mechanics was flipped on its head when the game was remade for the PS2. His adventures with King Mickey is also noteworthy as it doesn’t end with Chain of Memories, and continues in 358/2 Days and Kingdom Hearts II.


This was also the first time we got to control Riku as a playable character, complete with his own moveset and darkness-based powers. This then introduces us to Organisation XIII and some of their more devious members and sets the stage for Kingdom Hearts II. What Kingdom Hearts: Chain of Memories brought to the table was the continuation of Sora, Donald, and Goofy’s adventures after they defeated Ansem, Seeker of Darkness and found themselves in the mysterious Castle Oblivion.
